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3do_gen_dbre_stnwalc.3do
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Text File
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1999-11-15
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5KB
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128 lines
# MODEL 'gen_dbre_stnwalc.3do' created from 'H:\Amodelx\gen_dbre_stnwalc.vlec in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0:nub_wall_rock_rough_small.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.012601
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.012601
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME DBRE_STNWAL_C
RADIUS 0.031137
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 8
# num: x: y: z: i:
0: -0.024500 0.005122 0.012601 0.000000 0.000000 0.000000 1.000000
1: 0.004500 0.022553 0.005643 0.000000 0.000000 0.000000 1.000000
2: 0.024500 0.016491 -0.009865 0.000000 0.000000 0.000000 1.000000
3: 0.011500 -0.022553 -0.010774 0.000000 0.000000 0.000000 1.000000
4: -0.013500 -0.022129 0.002683 0.000000 0.000000 0.000000 1.000000
5: -0.024500 0.013672 -0.010891 0.000000 0.000000 0.000000 1.000000
6: -0.013500 -0.017854 -0.009064 0.000000 0.000000 0.000000 1.000000
7: -0.004500 0.008974 -0.012601 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 8
0: 0.527581 -0.719624
1: 0.588703 -0.776096
2: 0.544945 -0.621144
3: 0.346272 -0.768889
4: 0.433156 -0.708052
5: 0.392598 -0.650129
6: 0.502960 -0.715283
7: 0.517174 -0.865026
VERTEX NORMALS
# num: x: y: z:
0: -0.667157 0.204165 0.716393
1: 0.334727 0.680673 0.651645
2: 0.458927 0.572866 -0.679125
3: 0.456153 -0.811973 -0.364177
4: -0.474746 -0.757635 0.447891
5: -0.790177 0.293885 -0.537822
6: -0.423175 -0.463439 -0.778555
7: -0.031108 0.317595 -0.947716
FACES 12
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 1, 1 5, 2
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 3 4, 4 6, 5
2: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 4 0, 0 5, 2
3: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 4 5, 2 6, 5
4: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 5, 2 1, 1 7, 6
5: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 1 2, 7 7, 6
6: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 3 6, 5 7, 6
7: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 6, 5 5, 2 7, 6
8: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 4 1, 1 0, 0
9: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 3 1, 1 4, 4
10: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 7 1, 1 3, 3
11: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 7 3, 3 7, 6
FACE NORMALS
# num: x: y: z:
0: -0.434749 0.846242 0.308006
1: -0.196117 -0.921444 -0.335378
2: -0.934997 -0.333266 -0.121299
3: -0.934997 -0.333266 -0.121299
4: 0.125749 0.765120 -0.631489
5: -0.164211 0.828390 -0.535542
6: -0.086874 -0.101540 -0.991031
7: -0.106868 -0.094664 -0.989756
8: 0.339462 -0.197686 0.919612
9: 0.456848 -0.240782 0.856338
10: 0.560150 -0.205183 0.802578
11: 0.096209 -0.008872 -0.995322
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 DBRE_STNWAL_C